Listed below are my most prominent projects that I have worked on or still am working on.
Book: How to really teach yourself programming

A book I wrote during my 2nd year of college to help my friends and others learn how to learn programming the most efficient way.
View the book here: https://www.amazon.com/How-Really-Teach-Yourself-Programming/dp/B0CWLNDR3F
Goddess’ Path





One of my most long-standing projects in Unity, lasting 5 years. Play the current version of the game here: https://gabwithtie.itch.io/goddess-path
Gab Unity Utility

Reusables library for Unity development for personal use in game jams, new projects, and others.
It includes features like an Action Request system which serves to decouple event handling in Unity in a simple and straightforward manner.
View the repository here: https://github.com/gabwithtie/GabUnityUtility
Gab Engine

Custom CPP library used for academic purposes, testing, and exploring new technologies in various CPP repositories. This library uses CMake, along with a flexible BGFX renderer.
View the repository here: https://github.com/gabwithtie/Gab-Engine
Mask Out (Game Jam)



Game made within 48 hours, using the Gab Unity Utility. This was made with a team wherein I was the only Unity developer, with 6 other artists.
Play the game here: https://gabwithtie.itch.io/mask-out